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Dont do dmg lol
Dont do dmg lol










dont do dmg lol

Make sure not to overlap your crowd control on a single target. Sometimes this will be a carry stepping too far forward, but most often it will be one of the top laner, jungler, or support leading the way. When they get close, use your crowd control on the most important champion that can be reliably targeted. Deny enemy vision, establish your own vision around the area, and spring a trap when the enemy team approaches. This is especially useful around neutral objectives like drakes and Baron. Use Control Wards and Oracle Lenses to sweep enemy vision away from the enemy dark areas of the map. The best way to engage when possible is from out of enemy vision. Similarly, having summoner spells up - particularly on your carries - can be crucial. Engaging while your team has their ultimates up and the enemy does not can be the difference in the fight. Keeping track of ultimate timers and summoner spells cooldowns can be important to winning team fights. This doesn’t mean that the fight has to be on even terms. This principle also applies for smaller number fights: 4v3, 3v2, and 2v1.Īssuming that the enemy team doesn’t always allow openings like this, you will also have to fight at even numbers. This means to engage if you see an enemy that doesn’t have teleport and is far away from the rest of their team, assuming your team is grouped together. Even if your team is down kills and gold, having an extra champion or two that can participate in the fight is often enough to swing the fight in your team’s favor. The best time to engage will almost always be when your team has a numbers advantage. Some examples of this include Sivir’s On the Hunt and Karma’s Inspire. Although these speed boosts don’t immediately lock the enemy in place, they force the opposition to fight as your team will be moving faster, forcing the enemy to fight or be killed as they attempt to retreat. Some examples of great engage abilities include Ornn’s Call of the Forge God, Malphite’s Unstoppable Force, and Zac’s Elastic Slingshot.Īrea of effect speed boost abilities are also a way for teams to start a team fight. Engage tools are abilities that can reliably be used to start fights, and identifying them is the first step to a successful team fight. Typically this kicks off with a champion possessing crowd control walking up to the enemy team and using it on an enemy champion. TLDR - dmgdealt is only a number, make an impact and press your buttons right (there are several ways to do it) and you will be fine.Team fights begin when one or both teams engage. Yes, you did some damage, but you missed cs/exp and behind in kills. For example, you might engage into fights as soon as you appear in lane, and let's say you win 2 and lost 3 of them. Remember that dmgdealt is just a number, it's easily inflated by garbage poke/useless trades, especially in lower elos where people don't know why sometimes it's might be a bad idea to engage. Second thing, it depends on your playstyle - if you're better at staying in the backline and not trying to poke/pick the opponent off with the qrw, you will have less dmgdealt, it's fine if you have good ball delivery guy or you prefer to counter enemy initiations. On poking - you should max Q: it has a very small cooldown and you should try to place it in a way that you don't touch minions while harassing the opponent (it doesn't lose dmg this way). It depends a lot as Ori is a very flexible champion and you can play her in a very different ways.įirst thing, it depends on how your lane went - if you don't poke the opponent a lot, it will have some impact on how much total dmg you are dealing.












Dont do dmg lol